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Rearranging and Modifying
Edited: February 5th, 2010 

Watch out for falling divs and stray electrons! Here’s what to expect in the days to come:

  • Episodes split up into pages
  • A static front page
  • Much more aggressive de-spamming. If you don’t say something that makes me think you actually read the episode(s), I’m going to assume you’re a spammer and delete your comment. Frankly, I’ve had enough of people posting general comments with links back to whatever they’re trying to hawk. You will now have to officially take it somewhere else.
  • General experiments with layout and colors — be warned!

Lastly, I really don’t know how to make this site appear well for those on mobile phones, except for those phones that use either Safari or miniOpera. The RSS feeds list the entire episode, though, so that’s your best bet.

Thanks for stopping in and I hope you find something worth reading.

1: Sarah
Edited: February 4th, 2010 
/lplogo_100x60-150x60.png Lonely Planets: part 3 of 3

April 15th, 2110.

It is still dark outside, but then it is always dark outside. I don’t know why I say “still” as though I’d wake up to the sun, because that’s impossible. Most of the time, I know this, but every now and I wake up and half-expect it, and only then do I slowly remember that there will never be a sun.

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7: The Wizard, the Pork, the Bottle of Coke: Part 2
Edited: January 11th, 2010 
/summer_series_1001.jpg Summer Ends in August: part 7 of 7

Wednesday had arrived before I realized it. It was my first day off, and Uncle Kevin and I had worked out the details the evening before. He gave me a house key and said that I had to be home for dinner, which fit my plans just fine. Cutler had called later on and said that we played from one to about three. I told Uncle Kevin that I needed to go get my film from Edward’s Photo Hut also, so after LARP I’d head down there and explore Tarrant a bit more. He was ok with everything, so it looked like tomorrow would be smooth sailing.

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7: Starry Nights, Part II
Edited: December 24th, 2009 
/dmic_logo_3.png DMIC: part 8 of 8

D’Cardi’s was an upscale women’s clothing store with an Italian flair. The store featured signs in Italian and English, murals of the countryside and ancient churches and villas along the walls, and of course, the strands of opera at a gentle volume; mingled together with the fashionable leather coats, bags, belts, and earth-toned jewelry, the store exuded a sophisticated class that made it perfectly at home as a mall highlight. Jennifer Tabarone worked there, one of the junior members of the DMIC. Tuesday nights were slow nights and she was idly scanning the CD rack for something interesting. She had just come across a tenor described as the Pavarotti of Gregorian chant when Tristiana walked into the store.

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6: Starry Nights, Part I
Edited: December 24th, 2009 
/dmic_logo_3.png DMIC: part 7 of 8

The Complexitor sat at home in his favorite lounge chair before a wide-screen TV, drinking a perfectly chilled microbrew beer. The camera followed a tiny white ball as various golfers tried to hit it into a hole impossibly far away. He wasn’t watching. He was sulking.

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6: The Wizard, the Pork, the Bottle of Coke: Part 1
Edited: January 11th, 2010 
/summer_series_1001.jpg Summer Ends in August: part 6 of 7

Saturday began as an unexpectedly boring day. It turned out that Cutler and his family were taking a day trip to Akron. “It’s better than it sounds,” he had said, “because there’s this awesome gaming store in the mall. I won’t be here. I’ll be there.” He had spun around and pointed off to the northeast. Kirandra had the day shift at the antique store, so she wasn’t around, and Uncle Kevin had left for errands before I woke up.

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Believe it Or Not…
Edited: August 26th, 2009 

I am still writing. Looks like that chapter every week thing didn’t pan out. Sigh. The latest installment of SEIA (Summer Ends in August) is taking a long time, mostly because a lot happens, and so I have to do a lot of imaginative work to do.

I’m going to keep plowing through and get things back to a more reasonable schedule. It will be worth your wait — I promise.

Lonely Planets Teaser #2 (Winter ‘10)
Edited: December 24th, 2009 
/lplogo_100x60-150x60.png Lonely Planets: part 2 of 3

Seven colonies scattered along the shipping lanes to a distant star.

Seven colonies alone in the cold lightless void of space.

Seven colonies connected only by holograms and voices.

The final frontier as it will be and as it must be.

Lonely Planets.

Winter 2010.

5: Flash Fire
Edited: November 8th, 2009 
/dmic_logo_3.png DMIC: part 6 of 8

O-Man stood against the door leading out of the concession stand, one hand in his jacket pocket, the other spinning a socket wrench the wrong way by the socket end. Wenchy sat behind a laptop with a large screen with headphones tossed to one side and a microphone on the other. Her outfit — an elegant off-white dress — seemed strangely out of place amid all the communications equipment. In the back, HIM stretched out in a nice leather chair, looking distinctively bored.

Wenchy looked around the room. “Let’s go through our roles one more time, shall we?” Her voice struck a characteristic semi-serious tone.

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Lonely Planets Teaser #1 (Winter ‘10)
Edited: December 24th, 2009 
/lplogo_100x60-150x60.png Lonely Planets: part 1 of 3
Logo

Would You Like to Live among the Stars?

If you answered yes, then the League needs you! Many planets belong to our alliance and every exploratory mission discovers new worlds. As a result, we need people to inhabit colonies along all of the trade routes to these new planets.

Why Colonies?

The Stradford Act, passed in 2400 AD, requires constant human habitation for every sector of space. If the shipping lanes to these new planets are not protected, then trade can be disrupted, and we could all lose the valuable resources, goods, and services. Worse yet, other alliances could claim the shipping routes and even threaten these new member planets. Let’s not let that happen!

What Do I Need?

A desire to live among the stars, the desire to make a colony your permanent home, and the ability to pass a basic psychological screening. In short, not much! Plus, you can bring almost anything with you. Families and groups of five or more will be given special consideration.

Where Do I Sign up?

Stop by your League Colony Office today!

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